The Worst Advice We've Ever Received On Counter Strike New

· 5 min read
The Worst Advice We've Ever Received On Counter Strike New

Counter Strike New Revealed

Valve finally announced Counter Strike New after weeks of rumors. It's a major update for CS:GO that will put it on the Source 2 engine.

It also comes with responsive smoke grenades and sub-tick updates for servers. It's got a lot of casual gamers going wild but it appears to be an enormous upgrade for regular players.

Smokes

Counter Strike New is getting an overhaul that will completely change the method of using smokes in the game. These changes, dubbed responsive smokes, are an important game changer. Smokes will expand to fill in areas and move around objects on the map. They will also react with the lighting in the games, making them look more realistic. Smokes will also to interact with game events. This will create new tactical opportunities. For example, bullets will push smoke to briefly clear sightlines and Hex grenade explosions will disperse smoke occlusion.

Smokes will now be more dynamic in the game. Smokes in previous versions were a fixed form that was limited in the distance they could go and the amount of vision it blocked. Smokes of the new design will fill the space in which they are placed and block more of a player's vision when they are in place. This is a major upgrade that will make the game more exciting and will give both sides the same visibility.

Additionally, smokes will now react to the surroundings, weaponry, and lighting in the world. This will make smoke more realistic and allow players different ways to use it to gain an edge over their opponents. This is especially beneficial during the chaotic matches that will happen on every map.

Smokes are no longer one-way. This was a major issue in CSGO, since it allowed players to see the location of their opponent from behind the smoke. Twistzz is a renowned CS:GO professional who claims that the new system makes CS2 more fair for both teams.

Other minor enhancements include adjusting the position of smoke particles in order to minimize the visibility of edges and updating the smoke overlay images to reflect their camera's position. Finally, the expiration of smokes has been updated to be more in accordance with the visuals of how they fade onto the screen.

Loadouts

Players of CSGO can now customize their weapon choice before the start of each match. The new loadout system allows the players to choose weapons that fit their style of play and team's strategy. The updated system adds new depth to the game, as players must balance both power and utility.

In addition to the new loadouts, the CS: GO update includes a number of other improvements and modifications. Most importantly, the buy menu has been completely overhauled. The old buy wheel has been replaced by a customizable grid which shows all the purchase options all at once. The grid is filled with five pistols and five "mid-tier weapons" such a submachine guns, shotguns and rifles.

The new system is easy to use, and will give players greater control over the weapon they choose. It will allow them to select the weapon that best suits their style of play and team strategy the best, aswell being able to experiment with different combinations. It also allows players to test their skills against other players' loadouts and see how they stack up.

Many players have praised the flexibility, while some have criticized it for deviating away from the fundamental premise of Counter-Strike. They also expressed concern about the impact it will have on map-specific loadsouts and agent's skins that are based on visibility.

However, despite these criticisms, it is important to remember that the new loadout system is still in its infancy and will undergo more thorough testing in the coming months. It is possible that some of these issues will be addressed in future updates, therefore it is vital to stay tuned for more details.

Workshop Tools are included in the update and can be enabled via the settings menu. This lets community contributors design weapon finishes and stickers, as and maps. In addition the update will live ban players who violate VAC guidelines during matches.

The latest CS GO update is scheduled to be released in the middle of summer. Players can check out the full list of new features and upgrades by visiting the official CS: GO site.

Sub-Tick Updates

The server updates the world of Counter-Strike in short intervals of time referred to as ticks. Valve hopes to ensure that CS: GO is responsive and smooth. The smallest delay could alter the accuracy of an attack. A new video highlights the most significant improvements to the game, referred to as sub tick updates.

Rather than a 64-tick update every millisecond, CS: Go will now be able use sub-ticks (or as Valve calls them, "micro-ticks") to communicate with the server. Each of these tiny increments of time will be recorded by the client and sent to the server, which then transmit the updated game state back to players. The servers will now know exactly moment you fired your shot or jumped, peeked, and other inputs.


The video doesn't cover everything. However it does clarify that each piece of data sent by the client has a date and time and that the server collects all data in chronological order from all players prior to sending it back. According to the video a CS: GO will be capable of sending twice as much data than a 64-tick CS: GO.

This means that even when the tick rate of the game increased to 128 Hz, it can still handle your commands instantly. It's not only about increasing the tick rate, as micro-tick updates also reduce latency and input lag by guaranteeing that the server will respond to your actions with no delays or glitches.

It's evident that this is just the beginning of the technological enhancements Valve is making to the game. The company is working on dynamic smoke and particle systems to improve how smoke interacts with the surrounding, and it's updating all maps with high-resolution textures, lighting, and models. All CS weapons and cosmetics will also get a makeover using Source 2 tools and features.

Maps

The next update for Counter Strike New brings new maps as well as some classics with facelifts. The updates are currently being tested in an unspecified beta. The first set includes upgrade and touchstone map that won't see any major changes to gameplay, while other maps have been rebuilt or overhauled using the new Source 2 Tools.

One of them is Overpass has been reworked to make use of the engine's new unified lighting system. The map's eerie underground has been flooded with light to make it more spacious and less overcrowded. In addition smoke grenades are now able to expand dynamically to fill spaces and interact with the new light.

Italy is a second map that has been overhauled. Its texture, lighting and structure have been significantly improved. The new version is more balanced than its predecessor which was heavily CT-oriented. In the near future, fans can expect to see classics like Aztec and Militia updated.

While a lot of these maps are playable in other modes, they're not being added to the competitive map pool. The only exception is Train, which has been removed from Active Duty and will continue to be played in tournaments. Valve hasn't yet confirmed if the other maps removed from the pool will be reinstated.

Among  counter-strike cases  is one designed by Helsingin Sanomat, Finland's national newspaper. The newspaper has been active in its criticism of Russia's actions towards Ukraine. The map is based off of the war-torn Donetsk. It's titled de_voyna, and includes a variety of references to the conflict.

The developer will release a set Source 2 Tools for map makers in the future. This will include features like improved lighting and character read and a physically based rendering system that produces realistic textures, materials, and reflections. It will also make real-world objects, such as doors and windows, more simple to create. The update is expected to launch sometime in the summer.